"finished! Reaching the top of the Steam hot list, can the popularity of live-action interactive games last? | Titanium Thermal Review

Recently, the domestic real-life love video game "Finished! I’m Surrounded by Beautiful Women (hereinafter referred to as "Die") went out of the circle, grabbing the best-selling list in China area of Steam for several days.

According to the data of the little black box, the number of online players in the 24-hour peak of "Die" exceeded 65,000, and Steam rated it as "particularly favorable". Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

The popularity of this live-action interactive game has catalyzed the new trend of short play+game. The secondary market has heard the news and many concept stocks have ushered in a round of rise. What impact has the success of "Die" brought to the game, short play and even the AI industry? Can this wave of live-action interactive games last?

In this issue of Titania Hot Review, Ma Xiao, the reliable editor-in-chief of Eryuan, Coboo Liang, the founder of Caiyin Society, and, the financial manager, are invited. I am surrounded by beautiful women. Producer Yang Sheng talked about the topic "Die! "Reaching the top of the Steam hot list, can real-life interaction arouse a new wave of the game industry?" Discussed, and the following is a collection of some viewpoints.

Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this is not just a pain point, but more like a harvest for male players. The producer said that 90% of the players in the game are men, which reflects the value of male players. Although the Steam platform is not a domestic platform, many popular games, such as goose and duck killing, are unknown and even attract non-hardcore female players. Although the Steam platform has a threshold, it is not as convenient as mobile games, but the game can be online for up to 60 thousand people, which has reached the level of GTA and big escort. Therefore, the consumption power of male players can not be ignored. They can bring fire games and create peak values and sales, which proves their value.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that this game feels like a 100-level challenge game popular in college, which can stimulate people’s desire to challenge. Just like the popular game "A sheep has a sheep" at the end of last year, this phenomenon is a kind of communication phenomenon. Economics points out that the worse the economic situation, the more developed the game industry, which is related to the explosion of games. In addition, this game is simple and easy to play, unlike World of Warcraft, which requires teamwork, players can experience it independently and compare scores with others.

"finished! Yang Sheng, producer of "I am surrounded by beautiful women", said that players increasingly want to participate in story decision-making, and games that affect the story line are becoming an entertainment trend. Players can choose idols, story trends, game endings, and even experience self-designed emotions within three hours. This game is only a harbinger of the interactive era, and there will be more such games in the future. This is not just a men’s market, but women will also participate. I have received many feedbacks from women who will play with their boyfriends. Therefore, there may be a new trend in the future: people prefer to spend 40 yuan at home to enjoy a three-hour story of their own, rather than spend 80 yuan on movie tickets to see the ending set by others.

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that with the development of technology, there will be a new trend every few years. Nowadays, VR games and live-action interactive games are very popular in shopping malls, and people need to queue up for experience. Previously, I communicated with the founding team of the original god. They designed different styles of illustrations to let players experience the characters in the game. As for the real-life interactive game, it has great potential in the future return on investment. The data shows that in 2022, the revenue of console games accounted for 39%. Although the proportion of mobile games was as high as 81% in previous years, and the console games were somewhat backward, this year, due to the release of Warcraft in the national service, a large number of console gamers were released, and they may be willing to try other types of games, especially those driven by new technologies and new ideas.

Ma Xiao, editor-in-chief of Reliable Second Element, said that real-life interactive games are nothing new. In the past few years, there have been many products that meet this label, such as Invisible Guardian and Detroit. If we take each link apart, short plays and Galgame or AVG games have a long history and a stable ecology. Many game companies even have special production lines to shoot real people. Role-playing games, such as playing kim kardashian’s life experience, also persist overseas. Therefore, this is nothing new, but every link makes people feel that they can try, which may be the reason why everyone studies it.

Different from traditional games, real-life interactive games cost less. Whether it is MMO or secondary game, to attract players’ attention, at least a big world or an open world is needed, and the team behind it also needs hundreds of people, and the research and development expenses are often hundreds of millions. And this game costs only 5 million, which may incite 20 million income, and the number of teams is much smaller than hundreds. In the current competitive market environment, this low-cost, high-income model is very attractive.

The advantage of this game is that it is in a superior niche between movies and games. Compared with large-scale games, it costs much less and is less risky for many bosses. Compared with expensive film and television dramas, the cost is lower. Compared with Galgame or short play, it has higher experience and quality, and has certain advantages in judging and script.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that real-life drainage actually applies the mature techniques of the film industry and the film and television industry to new industries. Startups in the game industry often have no reference tutorials in the development process, while the film industry has many tutorials for reference. Therefore, it can be considered that the film industry can empower the game industry.

When developing a project, divide the budget of each link according to the total budget, and then push back the creation. This way is different from the way some games are made. They may insist on completing something emotional by the producers or sponsors, but in order to ensure the playability of the game, it is necessary to compress the budget of each link and make things more compact.

Real-life drainage may only be regarded as a medium or above-average product in the industry, but other products have run amazing data overseas. These are the products that really make money. Real-life drainage can let people see the live broadcast, and it is a money-making work made above the water, which everyone can see.

In the future, digital people, digital assets and artificial intelligence technologies will progress, and a large number of interactive games driven by digital people will appear. The actors in these games have higher cooperation, wider business endorsements, and their personalities can be set at will without rest. The options may no longer be limited to three or four, and the dialogue level may be as high as six or seven layers with the help of AI. What I see now is only a harbinger of great changes in the future.

Different options about interactive games will inevitably have multi-ending branches, how to shape the branch endings and how to predict the player’s choice.

"finished! Yang Sheng, the producer of I am Surrounded by Beauty, said that Nolan’s works, whether Inception or westworld, have always emphasized human free will. We also try our best to embody this point in game design, especially in time control. For example, the game won’t ask players if they want to eat soybean milk fritters at night, but ask them if they want to eat steamed stuffed buns or soybean milk fritters at 8: 00 in the morning, which is more in line with real life and better reflects the players’ free will.

The timeline and story trigger time of the game are carefully designed, and the first-person shooting method is adopted, so that players have a stronger sense of involvement. What really touches players is not exquisite design, but their own emotional choices. The game only provides choices, and players use their emotions to impress themselves.

About "finished! What is the impact of the success of the game, short play and even the AI industry?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that new opportunities are the most important influence. The game industry has a history of more than 20 years, from the earliest word games to games with pictures, such as Stone Age and Magic Baby, which have driven the birth of a large number of game companies. However, in recent years, the mobile game market has been monopolized by some big companies, which has limited the output of high-quality content, which is unfavorable to the development of the industry and has also led to a large number of low-quality games.

Through different inputs and technologies, new changes may be brought, which may be what the capital market really wants to see. For the capital market, how to tell a good story and provide new ideas is the biggest way to generate new benefits. The popularity of the game is related to the design. For example, World of Warcraft has attracted players for more than ten years.

However, this also brings problems, and a large team is needed to write the story, which may be a problem to be considered in the future. It is necessary to guide the development of the story and provide players with free imagination. How to tell stories better determines how far this road can go.

Ma Xiao, editor-in-chief of Reliable Eryuan, said that the direct impact is the stock market. For example, when a friend was trading stocks, he saw the fiery concept of short play and considered investing in enterprises with online text and IP ecology. This kind of influence is actually quite crazy.

From the perspective of individual developers and teams, AI can help make games and improve the final presentation results. For example, individual independent game producers can use AI to improve the workflow, such as making NPC, automatic dialogue, modeling, etc., thus saving time. For small teams or individual developers, if you want to play games, AI may be helpful.

Like the second dimension and the open world, before The Original God came out, people didn’t think that the second dimension was a fiery industry or concept. However, "The Original God" can earn 20 billion yuan a year, which immediately became a slogan. Therefore, there may be many companies, including games, short plays and movies, which will launch more interactive game products. This may be like the open world and the second element, and a batch of products may come out soon, but the quality of the actual products may need to be tested by the market and players.

"finished! Yang Sheng, the producer of I am surrounded by beautiful women, agreed with Teacher Liang’s point of view, especially the reaction of the stock market. Previously, there were various types of enterprises, mainly game companies. They were concerned about how to copy the model, ensure the quality, seize the new market and form new barriers. Film and television companies are more concerned about the theme, whether gamification can bring them new increments, and whether they can bring some difficult themes into the game form in a lighter and more flexible way.

They began to think about whether they can turn film and television works into games with one click, or make the games realistic and drive fans through star artists. Although the two types of companies have different considerations, they both think that this is an incremental market, and the market is still there. Everyone has seen this opportunity.

There may be more types, such as thriller, suspense detective, female emotional orientation and other new types, which may make more themes flood in and make the market bigger. Interactive games are different because they cultivate users’ habits. Once this idea is opened, it may be difficult to go back.

"Wan Mei" is more like a warlords for everyone to see, an example, showing that there is still a big market in the future, but it is far from being explored in the end.

As a representative of one-line narration, whether movie dramas will have more impacts in the future.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that the technology and game media have responded positively to this matter recently, while the film and television media are still watching because they still think it is a game. However, as early as college, I have seen movies with multiple endings, such as Phantom 1408 and Butterfly Effect, and even need to buy a special DVD to see all the endings. Some directors and screenwriters in the film industry are also trying to create different endings of the same story, which are hidden in DVD menus or buttons, like eggs.

The film industry has been trying to show the possibility of parallel worlds, and people are also exploring whether it can show the possibility of parallelism in a linear narrative. New interactive works need time. There may be some shoddy works around the Spring Festival, but before next year’s summer file, there may be a number of more exquisite and interactive works, which will educate the market again.

It is worth looking forward to that people may choose to create stories with their families at home through small programs or software, instead of gambling to the cinema. This is not just a software, it may be Netflix’s works, knowledgeable person’s works, or other things, it may not be a game, but it is a kind of participation.

Can the enthusiasm of this wave of live-action interactive games last?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this problem is difficult to define, because we must first determine what is a real-life interactive game. If "The Invisible Guardian" was the initial point of the real-life interactive game, then four years have passed now. This period of time can be said to be lasting, or it can be said that there is a period of silence in the middle. Many film and television companies have launched interactive dramas, and many live-action interactive games have also been on Steam, but they have not met expectations.

Many game companies may think that this is not just hiring people to shoot? Film and television companies may think that this is not to turn the script into a game? But in fact, it is not easy to cross the border. For example, some video companies have hired film and television writers to make live-action interactive games, but found that the works of these famous brands or successful screenwriters are completely unusable. The game industry has also tried to find some screenwriters in the field of film and television, but found that there are acclimatized situations in the process of output.

More products may enter this track in the future, and the competition will become fierce. The key lies in whether the successful experience can be transformed into higher production capacity at lower cost, or whether the quality advantage of shoddy products can be maintained and the cost can be controlled. Whether we can continue to succeed depends on what products will come out in the future.

It remains to be seen whether this tuyere will last or will be silent again.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that the intervention of capital may promote the development of an industry, but it may also cause harm to it. For example, in bike-sharing, there were only mobike and OFO at first, but with the influx of capital, the industry competition was fierce, and finally both companies were forced to sell. The current market leaders are some big companies, such as Meituan and Didi.

The intervention of capital may lead to the situation that "bad money drives out good money". For example, some developers may not have strong production ability, but they are good at attracting capital and may get more financing, while those developers who focus on game production may not be able to make better games because they don’t get enough financing.

In this tuyere, it is necessary to use capital instruments carefully. Although capital can promote the rapid development of the industry, it may also have a devastating impact on the industry. Especially for listed companies, they may use this concept to promote the stock price, but for real industry people, it doesn’t make any sense.

"finished! Yang Sheng, producer of I’m Surrounded by Beautiful Women, said that well-known screenwriters may encounter difficulties when entering the game industry, because the production habits of film and television and game industries are different. For example, film writers are used to creating reasonable and unexpected endings, but in interactive games, this is only one of the three possible endings. Screenwriters may be confused about the other two endings, because this is not their way of writing.

The assets of film and television companies include many well-known screenwriters, but they need to be trained and polished to enter the game field. This is not only the task of gamers, but also the task of film and television people. It is very difficult to find a way to make masters willing to participate and produce high-quality content.

Game companies face the same problem. They claim that they lack high-quality content and hope to find excellent screenwriters to create together. This is a good direction, because it is no longer just to make products under the world view of big companies, but to create their own interactive world.

However, like bike-sharing, although everyone’s ideas are good, there may be all kinds of confusion in the user link, which is uncontrollable. After everyone wants to enter this field, it is expected that there will be regulatory constraints first to guide the development of these projects. Then, after regulatory adjustment and careful consideration, writers and game companies may bring real innovation.

Titanium Hot Review is a hot event observation column launched by titanium media, which mainly invites media people and industry practitioners who have unique insights and in-depth observations on the development of different industries and different business models to comprehensively show the impact and significance of the event through multi-angle interpretation.

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The first "Hemei Village" men’s basketball competition for farmers and herdsmen in Inner Mongolia will be held on September 23rd.

People’s Daily Online, Hohhot, September 18th (Qi Haonan) September 23rd is the sixth farmers’ harvest festival in China. In order to thoroughly implement the spirit of the 20th National Congress of the Communist Party of China, implement the national fitness strategy, and promote the construction of livable and beautiful countryside and the high-quality development of sports for farmers and herdsmen, in accordance with the requirements of the Notice of the General Office of the General Administration of Sports of the Ministry of Agriculture and Rural Affairs on Holding the National and American Country Basketball Competition (Village BA), Inner Mongolia will hold a celebration of the sixth China farmers’ harvest festival and the first "Harmony" in Inner Mongolia.

The competition was hosted by the Sports Bureau of Inner Mongolia Autonomous Region and the Agriculture and Animal Husbandry Department of Inner Mongolia Autonomous Region, hosted by the Inner Mongolia Stadium Service Center and co-organized by the Inner Mongolia Basketball Association. The competition was held in the National (Northern) Football Training Base of Hohhot from September 23rd to September 28th. A total of 141 players from 10 teams from rural and pastoral areas in the whole region participated in the competition. All the players were farmers and herdsmen of Sumu and below in all the cities and towns in the whole region. 10 teams use group single round-robin competition to determine the group ranking, and then cross-match to determine 1 to 8.

Hemei Country Basketball Competition (Village BA) is a competition held to promote livable and suitable business and beautiful rural construction, enrich rural cultural and sports activities, boost rural spirit and promote the high-quality development of farmers and herdsmen’s sports. The purpose of the competition is to strengthen the spiritual civilization construction of farmers and herdsmen, enhance their fitness awareness, and highlight the style of farmers and herdsmen in the new era, show rural features and lead rural fashion by holding a mass and interesting rural basketball competition.

This competition is the first time that Inner Mongolia has held the "Hemei Village" men’s basketball competition for farmers and herdsmen. During the competition, there will also be wonderful cultural performances and agricultural products exhibitions, aiming at fully demonstrating the spiritual outlook and sports competitive level of farmers and herdsmen in Inner Mongolia in the new era, creating a beautiful atmosphere to celebrate the harvest festival, actively creating a sports event for farmers and herdsmen that integrates basketball competitions, cultural performances and agricultural products exhibitions, further promoting the construction of livable and beautiful villages and the high-quality development of sports for farmers and herdsmen, and helping rural revitalization and the construction of a sports power and an agricultural power. Holding this event is of great significance for building a "model autonomous region" in an all-round way and demonstrating the level of economic and social development in the autonomous region.

In this competition, qingzhen city "Village BA" men’s basketball team is specially invited to compete on the same stage. The qingzhen city team is composed of folk basketball fans, with an average height of 1.8 meters. It is a united, active, enthusiastic team that combines old and new. Over the years, he has represented qingzhen city in many provincial and municipal competitions and won many honors. In this team, there are migrant workers who go out to work and return home, decoration workers, auto mechanics, farmers who farm and breed at home, and even young college students who are studying at school and just graduated. In 2023, the national "Hemei Village" basketball match, Guiyang Division, Guizhou Province, and the qingzhen city team also passed all the way and advanced to the municipal finals. The friendly match will officially start after the opening ceremony on the evening of September 23rd.

A Weibo 50,000 Shandong Men’s Basketball Association published inappropriate information and was reduced by 50,000 yuan.

Live broadcast on August 4 th CBA officially announced that Shandong Expressway Club released inappropriate information through the official social media platform, giving it a penalty of 50,000 yuan for reducing the league expenses of the club.

The official announcement of CBA is as follows:

CBA clubs:

On July 31, 2023, China Basketball Association (Beijing) Sports Co., Ltd. (hereinafter referred to as "CBA Company") punished the violations related to the Yumin Station competition of the 2023 CBA Summer League.Shandong Expressway Club released inappropriate information through the official social media platform, which had a negative impact on CBA league.

In order to enforce the league discipline, according to the provisions of Article 86 of Chapter VII of the Disciplinary Guidelines for Chinese Men’s Basketball Professional League (hereinafter referred to as the Disciplinary Guidelines),Shandong Expressway Club was fined 50,000 yuan for reducing the league expenses of the club.

Here, CBA Company requires Shandong Expressway Club to do its own education and rectification work on the above issues, put an end to behaviors that are detrimental to the league and sportsmanship, and maintain the image of China basketball and CBA league.

I am writing to inform you.

On the evening of July 31st, CBA officially announced the punishment for the conflict between Shandong and Xinjiang Summer League. Yu Dehao and Jia Cheng were suspended for one game and fined 20,000 yuan, while Gao Shiyan was fined 10,000 yuan.

After the ticket was issued, Weibo, the official of Shandong Men’s Basketball Team, released a dynamic statement, saying that the club decided to impose internal penalties on Gao Shiyan and Jia Cheng, and one person was fined 100,000 yuan; After that, this Weibo dynamic was deleted.

Trey Yang’s younger brother, 13 years old, is over 1.80 meters tall! Fast and accurate shooting, can he enter the NBA?

Trey-Yang is the most popular fried chicken in the league, and Dancsics is also known as the peerless double arrogance of the same generation.

Since joining the Eagles, he has been selected to the All-Star team twice in five years, and also led the team to the Eastern Conference finals.

In the first round of the 2021 playoffs against the Knicks, Trey Young, who was only in the third grade at that time, led the team to the next level.

In that series, he disturbed the defense of the Knicks by himself, and then he was nicknamed "Mayor of new york".

As a professional athlete, Trey Young’s personal ability is beyond doubt.

But do you know that he also has a younger brother who plays basketball very well?

Trey-Yang’s younger brother, Timothy young, was born in 2010. Butre-Yang is 12 years younger, but in terms of figure, he tends to catch up with his older brother.

Recently, when I participated in the school competition, some media captured a photo of two brothers, Trey Yang, whose younger brother was obviously over 1.80 meters.

If this trend continues to develop, it will not be a problem to exceed 1.9 meters or even reach 2 meters in the future.

According to the data, Timothy young was assigned to the 2029 players and has not yet been rated.

But on the Internet, many actual combat videos about him have been circulated.

Like his brother Trey Young, Timothy young is also a defender, and he is also good at stopping three points after dribbling.

His body doesn’t look very strong, but at the moment of shooting, the movements are very smooth.

If you can practice three-pointers, it should not be difficult for Timothy young to enter the NBA.

Nowadays, society is paying more and more attention to the world. Brother Alphabet and brother of knight Mobry all got the contract through relationships.

Suppose Timothy young signed up for the election at the age of 19, that is, six years later, when Trey Yang Gang turned 30 and was at his peak.

Those teams with draft picks may sign Trey Young’s younger brother in order to please him.

What’s more, judging from the released game video, Timothy young’s ability is not bad, at least the basic skills are qualified.

At the same age, domestic players don’t have to stop jumping shots, and many of them can’t even move the ball smoothly. …

Arsenal made horrible data and lost to the relegation team, sending Manchester City to win the championship unexpectedly, and deserved to be chased and scolded by gun fans.

Arsenal lost 0-1 at Nottingham Forest, ending their penultimate match of the season. Although this game is basically irrelevant to the overall situation, after losing, they still put their opponents on the championship throne with great respect, and Blue Moon achieved the team’s three consecutive championships, which is really awesome.

This also explains why gun fans are so angry. They can lose the game, but they can’t lose morale, especially for the youth army.

In this game, Arsenal’s advantage can be described as overwhelming. No matter in shooting, possession rate or passing success rate, the gunmen are almost performing half-court offensive and defensive drills. They have almost twice as many shots as their opponents, and the possession rate is exaggerated to 80% to 20%. In terms of touching the ball, it is 550 times more than the opponent, which is not like a team competition at the same level.

However, it is such disparity data that the final result is that the gunman lost 0-1. This can’t help but make people sigh, what happened to Arteta’s team? Even if you don’t watch the whole game and skip the highlights, you will see how accurate Nottingham Forest is in grasping efficiency. This is the main factor that they have pinned down the Arteta team.

Nottingham Forest played its own home in this game, and made it clear from the very beginning that it would fight against Arsenal. Therefore, they retreated quite deeply, and their offensive means were also very simple, that is, they made a long pass from the backcourt, and when center Avonii got a point, Danilo, Morgan White, hollier and others who were inserted later fought for two points to create problems for Arsenal.

Obviously, this strategy is extremely effective. While attacking crazily, Arsenal overreached but failed to strengthen their defense, especially there is a big loophole between the midfield line and the defense. The four defenders are almost unprotected, and the midfielders are thinking about how to go up. Push forward the desired strategy layer by layer, but lose sight of one thing and lose sight of another. Rumsdale has no power to fight back when facing the opponent’s shot.

Only 300 passes and forward passes only account for 30% of the actual passes, but Nottingham Forest has created two excellent key opportunities. This makes Arsenal’s data of nearly 900 passes but 0 chances creation very embarrassing.

What’s on Arsenal Middle Road?

In addition to the relatively low offensive efficiency, Arsenal’s midfield organizational efficiency, which was proud of during the season, especially when leading, was also very disappointing in this game. They were actually robbed by Nottingham Forest for 19 times, and the success rate of stealing was as high as 80%(24 experiments), which shows how poor their field play is and how low their state is.

No matter Zaka’s insertion from the left, or jorginho’s command and dispatch, or Odegard’s chances after the cooperation between Zaka and the right are seriously unbalanced, almost all of them are mistakes. And Jesus’s mistakes as many as seven times are also very incredible. I don’t know what the gunman is thinking, is it enough to get the runner-up

Look at Odegard’s mistakes, it is really helpless.

In the previous comments, the author mentioned that for Arsenal, this season ended in failure even in the final 38th round, and the comprehensive evaluation of such achievements was very successful. After all, for the youth team, it is a great honor to be able to fight with Manchester City for a season and push the opponent to a desperate situation before winning the championship. However, what they really need to pay attention to is the accumulation of the team’s morale. They should turn the experience saved this season into the motivation for next season and continue to move forward on the basis of purchasing suitable new aid.

However, combined with the performance of the gunmen in recent rounds, they seem to have completely lost their morale. Serious self-distrust will not only lead to poor performance in the next game this season, but also spread to next season, which is not what the team wants to see. In the last six rounds, Arsenal have only scored two wins, one draw and three losses. If they lose to Wolves at home at the end of the season, it is not surprising that gun fans will scold them.

0 tolerance! Guangdong players were criticized, and Du Feng showed his attitude.

0 tolerance! Guangdong players were criticized, and Du Feng showed his attitude.

In the Chinese Basketball Association Professional League (CBA), Guangdong team lost to Guangsha team. Losing was not terrible in itself, but the performance of the team made Guangdong head coach Du Feng very dissatisfied and criticized the players. He pointed out that the players lacked fighting spirit and didn’t try their best in the game, which led to the result of defeat. As the leader of the team, Du Feng has high requirements for the team’s performance, so he made it clear that he will take severe measures to evaluate and correct the players’ performance and will never tolerate such performance.

As a professional basketball player, everyone has the responsibility and obligation to fight for the team. Especially in difficult times, we should keep fighting spirit and fighting spirit. Du Feng believes that players should go all out in the game, not only for their own honor, but also for the team and fans. Therefore, he will not tolerate the players’ lack of fighting spirit and fighting spirit. Du Feng said that this is the philosophy and culture that the Guangdong team adheres to, and only in this way can it bring victory and honor.

Regarding the future of Guangdong team, Du Feng expressed his confidence in the team. He believes that the players can show better strength and mental outlook in the next game and win. Du Feng’s attitude and performance have been supported and recognized by the fans. His remarks show his concern and management ability for the team, and more importantly, he shows the quality of a good leader. Du Feng not only performed well on the field, but also had very high requirements and abilities in managing the team.

Du Feng’s performance also reminded other CBA teams and players. He told them that only by keeping fighting spirit and fighting spirit in the competition can they win. Not only the players, but also the coaches and management need to be strict in managing the team to ensure that the team can win and honor. This attitude and performance is a good example for the basketball circle in China and the whole sports circle in China.

In short, Du Feng expressed strict requirements for the performance of Guangdong team, and said that he would never tolerate players’ lack of fighting spirit and fighting spirit. His attitude and performance have been supported and recognized by the fans. This kind of attitude and performance is the quality that a good leader should have, not only to perform well on the field, but also to have very high requirements and abilities in managing the team. Du Feng’s criticism shows his concern and management ability for the team, and he firmly believes that only through fighting spirit and fighting spirit can we win. This attitude and performance is a good example for the basketball circle in China and the whole sports circle in China.

Guangdong team is one of the most successful teams in CBA history. They have won many championships and awards. However, the victory is not achieved overnight, and the players need to go all out in every game. Du Feng’s criticism reminds the players that they must keep fighting spirit and fighting spirit, which is the philosophy and culture that Guangdong team adheres to, and only in this way can they bring victory and honor. Du Feng’s attitude and performance will also inspire the players to work harder in future competitions and strive for more victories and honors for the team.