Why do people say that badminton players are "heptathlon"

Do you know that?/You know what? Why do more and more people choose badminton as their daily exercise?

Because badminton players are all-around fighters!

The advantages of as many as seven sports are gathered in badminton!

Want to know which seven kinds of sports? Come and have a look with Xiao Yu!

one

Explosiveness and speed of sprinters

Badminton has almost no chance to wait for the opponent to return the ball and catch his breath. Almost the whole game is in a sprint state. It requires quick start and quick return. This series of "quickness" requires muscles to contract or relax quickly, which is the explosive power of quick strength.

2

Endurance of long-distance runners

Speed endurance quality plays an extremely important role in badminton, with the characteristics of high intensity and short interval.

three

Flexibility of gymnasts

Badminton requires players’ high flexibility, and we can often see players splitting to save a ball on TV, which is beyond the reach of ordinary athletes. Not only that, such as changing hands, hitting the ball on the back, and heading the ball in the backcourt, all these actions need to fully stretch the ligament.

four

Coordination of javelin athletes

A complete hitting action is like a spring, which is put away and bounced off, starting from the foot and going to the legs, hips, crotch, waist, back, chest, shoulders, arms and hands. Although a person’s coordination is largely determined by innate factors, it can be improved and promoted through badminton training.

five

Sensitive reaction of table tennis players

Badminton, known as the "king of speed", needs players’ quick reaction ability, which also requires players to have a good sense of space and coordination, judge the direction of the ball and decide the way to play the ball in a very short time, which requires comprehensive training in five aspects: psychology, technology, physical fitness, tactics and intelligence to help everyone establish conditioned reflex.

six

Global insight of Go players

Just as in Weiqi, "predict the opponent’s intention in advance and grasp the opponent’s weakness", because badminton is too fast and the venue is small, it is impossible to follow up visually, so almost all incoming balls must be predicted. Only by understanding each other’s weaknesses and finding each other’s mistakes in time, will you have full confidence to defeat each other.

seven

Strength of fitness athletes

In badminton, jumping to kill the ball is to use all the limited strength of the whole body in the moment of killing the ball, so that the speed of the ball reaches the extreme. As a transit station, the pectoral muscle plays a vital role, so as a male player, it is the most important prerequisite to practice the pectoral muscle well. At present, the highest killing speed of badminton is 343km/h maintained by Fu Haifeng. In doubles, it takes 15 strokes in 20 seconds. In a 45-minute match, the total number of strokes by two players is about 2025.

Jumping to kill the ball is to use the whole body’s strength in the moment of killing the ball, so that the speed of the ball reaches the extreme. As a transit station, the pectoral muscles play a vital role.

Do you know that?/You know what?

The heart rate of high-intensity badminton players can reach 160-180 beats/min, and that of low-intensity badminton players can reach 100-130 beats/min. In a 45-minute competition, the players have to make more than 300 movements with the body position adjusted by more than 90 degrees.

Do you know that?/You know what?

Badminton requires quick start and return, and this series of "quickness" requires muscles to contract or relax quickly.

Do you know that?/You know what?

Badminton requires high flexibility, and playing regularly is good for the flexibility of shoulders and hips. In a singles match, athletes need to swing their arms more than 100 times to hit the ball.

Do you know that?/You know what?

In badminton competition, athletes frequently do variable-speed movements and jumping, and the structural characteristics of lower limb bouncing are as follows: the range of knee joint force is relatively small, but the requirement for quick explosive force of ankle joint is high. The average running distance of Chinese Super League players is about 7000 meters per game, while the average running distance of badminton players is more than 6000 meters.

Facts tell you how great badminton players are! King of sports! Badminton is well deserved! Come and join this happy national movement! Almighty warrior, so can you!

"finished! Reaching the top of the Steam hot list, can the popularity of live-action interactive games last? | Titanium Thermal Review

Recently, the domestic real-life love video game "Finished! I’m Surrounded by Beautiful Women (hereinafter referred to as "Die") went out of the circle, grabbing the best-selling list in China area of Steam for several days.

According to the data of the little black box, the number of online players in the 24-hour peak of "Die" exceeded 65,000, and Steam rated it as "particularly favorable". Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

The popularity of this live-action interactive game has catalyzed the new trend of short play+game. The secondary market has heard the news and many concept stocks have ushered in a round of rise. What impact has the success of "Die" brought to the game, short play and even the AI industry? Can this wave of live-action interactive games last?

In this issue of Titania Hot Review, Ma Xiao, the reliable editor-in-chief of Eryuan, Coboo Liang, the founder of Caiyin Society, and, the financial manager, are invited. I am surrounded by beautiful women. Producer Yang Sheng talked about the topic "Die! "Reaching the top of the Steam hot list, can real-life interaction arouse a new wave of the game industry?" Discussed, and the following is a collection of some viewpoints.

Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this is not just a pain point, but more like a harvest for male players. The producer said that 90% of the players in the game are men, which reflects the value of male players. Although the Steam platform is not a domestic platform, many popular games, such as goose and duck killing, are unknown and even attract non-hardcore female players. Although the Steam platform has a threshold, it is not as convenient as mobile games, but the game can be online for up to 60 thousand people, which has reached the level of GTA and big escort. Therefore, the consumption power of male players can not be ignored. They can bring fire games and create peak values and sales, which proves their value.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that this game feels like a 100-level challenge game popular in college, which can stimulate people’s desire to challenge. Just like the popular game "A sheep has a sheep" at the end of last year, this phenomenon is a kind of communication phenomenon. Economics points out that the worse the economic situation, the more developed the game industry, which is related to the explosion of games. In addition, this game is simple and easy to play, unlike World of Warcraft, which requires teamwork, players can experience it independently and compare scores with others.

"finished! Yang Sheng, producer of "I am surrounded by beautiful women", said that players increasingly want to participate in story decision-making, and games that affect the story line are becoming an entertainment trend. Players can choose idols, story trends, game endings, and even experience self-designed emotions within three hours. This game is only a harbinger of the interactive era, and there will be more such games in the future. This is not just a men’s market, but women will also participate. I have received many feedbacks from women who will play with their boyfriends. Therefore, there may be a new trend in the future: people prefer to spend 40 yuan at home to enjoy a three-hour story of their own, rather than spend 80 yuan on movie tickets to see the ending set by others.

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that with the development of technology, there will be a new trend every few years. Nowadays, VR games and live-action interactive games are very popular in shopping malls, and people need to queue up for experience. Previously, I communicated with the founding team of the original god. They designed different styles of illustrations to let players experience the characters in the game. As for the real-life interactive game, it has great potential in the future return on investment. The data shows that in 2022, the revenue of console games accounted for 39%. Although the proportion of mobile games was as high as 81% in previous years, and the console games were somewhat backward, this year, due to the release of Warcraft in the national service, a large number of console gamers were released, and they may be willing to try other types of games, especially those driven by new technologies and new ideas.

Ma Xiao, editor-in-chief of Reliable Second Element, said that real-life interactive games are nothing new. In the past few years, there have been many products that meet this label, such as Invisible Guardian and Detroit. If we take each link apart, short plays and Galgame or AVG games have a long history and a stable ecology. Many game companies even have special production lines to shoot real people. Role-playing games, such as playing kim kardashian’s life experience, also persist overseas. Therefore, this is nothing new, but every link makes people feel that they can try, which may be the reason why everyone studies it.

Different from traditional games, real-life interactive games cost less. Whether it is MMO or secondary game, to attract players’ attention, at least a big world or an open world is needed, and the team behind it also needs hundreds of people, and the research and development expenses are often hundreds of millions. And this game costs only 5 million, which may incite 20 million income, and the number of teams is much smaller than hundreds. In the current competitive market environment, this low-cost, high-income model is very attractive.

The advantage of this game is that it is in a superior niche between movies and games. Compared with large-scale games, it costs much less and is less risky for many bosses. Compared with expensive film and television dramas, the cost is lower. Compared with Galgame or short play, it has higher experience and quality, and has certain advantages in judging and script.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that real-life drainage actually applies the mature techniques of the film industry and the film and television industry to new industries. Startups in the game industry often have no reference tutorials in the development process, while the film industry has many tutorials for reference. Therefore, it can be considered that the film industry can empower the game industry.

When developing a project, divide the budget of each link according to the total budget, and then push back the creation. This way is different from the way some games are made. They may insist on completing something emotional by the producers or sponsors, but in order to ensure the playability of the game, it is necessary to compress the budget of each link and make things more compact.

Real-life drainage may only be regarded as a medium or above-average product in the industry, but other products have run amazing data overseas. These are the products that really make money. Real-life drainage can let people see the live broadcast, and it is a money-making work made above the water, which everyone can see.

In the future, digital people, digital assets and artificial intelligence technologies will progress, and a large number of interactive games driven by digital people will appear. The actors in these games have higher cooperation, wider business endorsements, and their personalities can be set at will without rest. The options may no longer be limited to three or four, and the dialogue level may be as high as six or seven layers with the help of AI. What I see now is only a harbinger of great changes in the future.

Different options about interactive games will inevitably have multi-ending branches, how to shape the branch endings and how to predict the player’s choice.

"finished! Yang Sheng, the producer of I am Surrounded by Beauty, said that Nolan’s works, whether Inception or westworld, have always emphasized human free will. We also try our best to embody this point in game design, especially in time control. For example, the game won’t ask players if they want to eat soybean milk fritters at night, but ask them if they want to eat steamed stuffed buns or soybean milk fritters at 8: 00 in the morning, which is more in line with real life and better reflects the players’ free will.

The timeline and story trigger time of the game are carefully designed, and the first-person shooting method is adopted, so that players have a stronger sense of involvement. What really touches players is not exquisite design, but their own emotional choices. The game only provides choices, and players use their emotions to impress themselves.

About "finished! What is the impact of the success of the game, short play and even the AI industry?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that new opportunities are the most important influence. The game industry has a history of more than 20 years, from the earliest word games to games with pictures, such as Stone Age and Magic Baby, which have driven the birth of a large number of game companies. However, in recent years, the mobile game market has been monopolized by some big companies, which has limited the output of high-quality content, which is unfavorable to the development of the industry and has also led to a large number of low-quality games.

Through different inputs and technologies, new changes may be brought, which may be what the capital market really wants to see. For the capital market, how to tell a good story and provide new ideas is the biggest way to generate new benefits. The popularity of the game is related to the design. For example, World of Warcraft has attracted players for more than ten years.

However, this also brings problems, and a large team is needed to write the story, which may be a problem to be considered in the future. It is necessary to guide the development of the story and provide players with free imagination. How to tell stories better determines how far this road can go.

Ma Xiao, editor-in-chief of Reliable Eryuan, said that the direct impact is the stock market. For example, when a friend was trading stocks, he saw the fiery concept of short play and considered investing in enterprises with online text and IP ecology. This kind of influence is actually quite crazy.

From the perspective of individual developers and teams, AI can help make games and improve the final presentation results. For example, individual independent game producers can use AI to improve the workflow, such as making NPC, automatic dialogue, modeling, etc., thus saving time. For small teams or individual developers, if you want to play games, AI may be helpful.

Like the second dimension and the open world, before The Original God came out, people didn’t think that the second dimension was a fiery industry or concept. However, "The Original God" can earn 20 billion yuan a year, which immediately became a slogan. Therefore, there may be many companies, including games, short plays and movies, which will launch more interactive game products. This may be like the open world and the second element, and a batch of products may come out soon, but the quality of the actual products may need to be tested by the market and players.

"finished! Yang Sheng, the producer of I am surrounded by beautiful women, agreed with Teacher Liang’s point of view, especially the reaction of the stock market. Previously, there were various types of enterprises, mainly game companies. They were concerned about how to copy the model, ensure the quality, seize the new market and form new barriers. Film and television companies are more concerned about the theme, whether gamification can bring them new increments, and whether they can bring some difficult themes into the game form in a lighter and more flexible way.

They began to think about whether they can turn film and television works into games with one click, or make the games realistic and drive fans through star artists. Although the two types of companies have different considerations, they both think that this is an incremental market, and the market is still there. Everyone has seen this opportunity.

There may be more types, such as thriller, suspense detective, female emotional orientation and other new types, which may make more themes flood in and make the market bigger. Interactive games are different because they cultivate users’ habits. Once this idea is opened, it may be difficult to go back.

"Wan Mei" is more like a warlords for everyone to see, an example, showing that there is still a big market in the future, but it is far from being explored in the end.

As a representative of one-line narration, whether movie dramas will have more impacts in the future.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that the technology and game media have responded positively to this matter recently, while the film and television media are still watching because they still think it is a game. However, as early as college, I have seen movies with multiple endings, such as Phantom 1408 and Butterfly Effect, and even need to buy a special DVD to see all the endings. Some directors and screenwriters in the film industry are also trying to create different endings of the same story, which are hidden in DVD menus or buttons, like eggs.

The film industry has been trying to show the possibility of parallel worlds, and people are also exploring whether it can show the possibility of parallelism in a linear narrative. New interactive works need time. There may be some shoddy works around the Spring Festival, but before next year’s summer file, there may be a number of more exquisite and interactive works, which will educate the market again.

It is worth looking forward to that people may choose to create stories with their families at home through small programs or software, instead of gambling to the cinema. This is not just a software, it may be Netflix’s works, knowledgeable person’s works, or other things, it may not be a game, but it is a kind of participation.

Can the enthusiasm of this wave of live-action interactive games last?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this problem is difficult to define, because we must first determine what is a real-life interactive game. If "The Invisible Guardian" was the initial point of the real-life interactive game, then four years have passed now. This period of time can be said to be lasting, or it can be said that there is a period of silence in the middle. Many film and television companies have launched interactive dramas, and many live-action interactive games have also been on Steam, but they have not met expectations.

Many game companies may think that this is not just hiring people to shoot? Film and television companies may think that this is not to turn the script into a game? But in fact, it is not easy to cross the border. For example, some video companies have hired film and television writers to make live-action interactive games, but found that the works of these famous brands or successful screenwriters are completely unusable. The game industry has also tried to find some screenwriters in the field of film and television, but found that there are acclimatized situations in the process of output.

More products may enter this track in the future, and the competition will become fierce. The key lies in whether the successful experience can be transformed into higher production capacity at lower cost, or whether the quality advantage of shoddy products can be maintained and the cost can be controlled. Whether we can continue to succeed depends on what products will come out in the future.

It remains to be seen whether this tuyere will last or will be silent again.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that the intervention of capital may promote the development of an industry, but it may also cause harm to it. For example, in bike-sharing, there were only mobike and OFO at first, but with the influx of capital, the industry competition was fierce, and finally both companies were forced to sell. The current market leaders are some big companies, such as Meituan and Didi.

The intervention of capital may lead to the situation that "bad money drives out good money". For example, some developers may not have strong production ability, but they are good at attracting capital and may get more financing, while those developers who focus on game production may not be able to make better games because they don’t get enough financing.

In this tuyere, it is necessary to use capital instruments carefully. Although capital can promote the rapid development of the industry, it may also have a devastating impact on the industry. Especially for listed companies, they may use this concept to promote the stock price, but for real industry people, it doesn’t make any sense.

"finished! Yang Sheng, producer of I’m Surrounded by Beautiful Women, said that well-known screenwriters may encounter difficulties when entering the game industry, because the production habits of film and television and game industries are different. For example, film writers are used to creating reasonable and unexpected endings, but in interactive games, this is only one of the three possible endings. Screenwriters may be confused about the other two endings, because this is not their way of writing.

The assets of film and television companies include many well-known screenwriters, but they need to be trained and polished to enter the game field. This is not only the task of gamers, but also the task of film and television people. It is very difficult to find a way to make masters willing to participate and produce high-quality content.

Game companies face the same problem. They claim that they lack high-quality content and hope to find excellent screenwriters to create together. This is a good direction, because it is no longer just to make products under the world view of big companies, but to create their own interactive world.

However, like bike-sharing, although everyone’s ideas are good, there may be all kinds of confusion in the user link, which is uncontrollable. After everyone wants to enter this field, it is expected that there will be regulatory constraints first to guide the development of these projects. Then, after regulatory adjustment and careful consideration, writers and game companies may bring real innovation.

Titanium Hot Review is a hot event observation column launched by titanium media, which mainly invites media people and industry practitioners who have unique insights and in-depth observations on the development of different industries and different business models to comprehensively show the impact and significance of the event through multi-angle interpretation.

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"The Eve" Zhang Huiwen was spit out again. Although she played very seriously, she always made people play.

As a spy war drama with a great audience base, The Night Before is different from many previous spy war dramas in casting. Several main characters are basically young actors and artists, such as Oho Ou, Zhang Huiwen, Shi Shi and Zhao Zhiwei. Generally speaking, everyone’s performance is also remarkable, but like some previous TV dramas, Zhang Huiwen was spit out in this night before.

First of all, there is no denying the charm of Zhang Huiwen itself, and her appearance temperament is also the kind of fresh, beautiful, clever and feminine beauty type, especially when Su Nan has a front close-up. Under the sunshine, Su Nan’s eyes are bright and full of hope, showing a very sunny and inspiring smile, which is still very exciting and makes people feel the beauty of Zhang Huiwen.

Secondly, Zhang Huiwen worked very hard as an actor. In "The Eve", it can be said that Zhang Huiwen played very seriously and worked very hard. Before Su Nan’s life and death were uncertain, she appeared more as a passionate young student, so at this time, although she already had a belief and hope, she was more youthful and pure and sweet with a young female student. This kind of setting is still possible for Zhang Huiwen to present in many opposite plays with Oho Ou, from smile to role relationship.

Su Nan, who went online again later, was not only an underground worker of our party, but also penetrated into the enemy’s interior. At this time, when she appeared as a female officer of the Kuomintang, Su Nan was more in a state of cold and sharp momentum, not to mention Su Nan’s aura and performance at this time. Judging from the plot, Zhang Huiwen’s interpretation was undoubtedly very hard.

But on the other hand, although Zhang Huiwen has her own charm and is very serious in acting, she still gets a lot of criticism in this film "The Eve". A very important reason is that some of her performances in the play always make people can’t help acting, and this is actually a slot that has always existed since her debut, that is, her eyes and the eye play when she presents the role state.

On the one hand, it is undeniable that Zhang Huiwen’s eyes are very beautiful, and a pair of big eyes are very prominent, which can give people a pleasing aesthetic feeling. However, under some specific angles and lenses, Zhang Huiwen’s big eyes make people feel awkward, not belittling and mocking the wind, but simply making people feel that sometimes they are cross-eyed, which will reduce their temperament and make people unable to play in the chase.

On the other hand, it is the expression and transmission of Zhang Huiwen’s eye play. Although Zhang Huiwen’s eyes are big, they often give people a feeling of being godless or even dull. When expressing some emotions such as anger or domineering, Zhang Huiwen’s eyes are wide open, but the dull and godless feeling even makes people feel very stiff, so they can’t help but play very hard in the chase.

Actually, it’s not only in this film The Eve, but also in some film and television dramas that Zhang Huiwen participated in before. You are like The Legend of Fei, Housewife and Ode to Joy in the third and fourth seasons, etc. Zhang Huiwen has such a slot in his performance, saying that Yan Yan is definitely a beauty, and his performance is really hard, but his eyes always make people can’t help acting, which also makes Zhang Huiwen suffer a lot of spit and doubts. So what do you think of Zhang Huiwen’s performance in The Eve?

The Premier League is about to change!

International football association board has announced plans to increase the "effective time" of the competition, the world referee director.Pierluigi CollinaSaid that Premier League players will stop wasting time.

He is the chairman of the referee committee of the International Football Federation, and he said: "Aston Villa is valid for 43 minutes against brentford. I don’t think anyone is willing to spend money to watch the game for only 43 minutes. "

According to the data available in Colina, the effective time of Premier League matches is 54.49 minutes, while the effective time of Scottish Premier League matches is even lower, at 50.42 minutes. The effective time of the Champions League competition is 58.07 minutes.

International football association board has decided to use the actual time in five key areas, namely substitution, player injury, penalty and red card, VAR and goal celebration, instead of the estimated value, when calculating the total pause time.

Although this may mean an increase in pause time at first, it is thought that this situation will decrease once players realize that their time is only added.

Colina said, "We have seen that using VAR reduces simulation. How many yellow cards are issued because of simulation now? Very few, because players know that it is meaningless to try to simulate. "

"When the players know that wasting time is meaningless, because that time is compensated, I believe that wasting time will be reduced."

Why the exact time is important-even if the score is 7-0.

Colina said that the extra time in Liverpool’s recent loss to Real Madrid at Anfield was seven minutes, but if the actual wasted time in the second half was correctly evaluated, the time would be increased to 16 minutes.

He said that if the correct guidelines are applied, Liverpool’s seven-goal victory over Manchester United should also add more time.

Colina said: "Last weekend, there were 10 matches in the Premier League. Four of them have more than 10 minutes of extra time, and some other games have no accurate time, probably because the scores are 7-0 and 4-0. "

"In the Liverpool game, four minutes were added in the first half and three minutes in the second half. But he scored six goals in the second half. "

"Maybe at some point in the future, we will make a rule that if there is a big gap between the two teams, no extra time will be given. But this will be written into the rules of the game.

"Now this is common sense, but it is common sense only if it doesn’t affect anyone.

"I can understand that it is difficult to show the correct time when the score is 7-0.

"But if it is stipulated that the whole goal difference may affect the final ranking of the game, it may be different to score a goal or not."