In 2023, it is recognized that it is suitable for beginners to enter the top 10 badminton racket rankings.

This content comes from @ What is worth buying APP, and the opinions only represent the author himself | Author: Yi Luo Ya

Badminton rackets can be divided into three types: offensive, balanced and defensive. The main characteristics of offensive type are heavier racket head and faster killing speed; Balanced, both defensive and offensive, the weight of the handle and the head is relatively balanced; Defensive, defensive racket, the handle is generally heavier than the racket head, so as to speed up the response swing.

The balance point is generally 285mm, the balance point ≤285mm belongs to defensive badminton racket, the balance point ≥285mm belongs to offensive badminton racket, and the balance point = 285 belongs to both offensive and defensive badminton racket. The average novice recommends choosing a balanced shot.

On the handle or the racket shaft, there are usually some letters and numbers.

G+ number, which indicates the thickness of the racket handle, generally ranges from G2 to G5. The larger the number, the thinner the racket handle. For beginners, it is suggested that the racket handle should be fine rather than thick. In the fast swing, the thin handle is more powerful. If the racket handle is too thick, the badminton racket is easy to get rid of.

The number +U indicates the weight of the racket, which is commonly 3U, 4U, but also 2U, 5U, 6U. The larger the number, the smaller the weight. 3U is 85-89g, 4U is 80-84g,5U. If you have a good grip and great strength, you can choose 3U, which can better reflect your own advantages; If you are weak, you can choose 4U and 5U, which has a good swing feel.

The number +LBS (number of pounds) indicates how much tension the racket can withstand. A better racket can reach 30lbs+, and generally it is shot at 28lbs. But there is no need to pursue a high number of pounds, because for beginners, the middle and low number of pounds (below 23 pounds) is enough. High-pound racquet is more conducive to ball control because the line is pulled tightly, but the elasticity is smaller, while the low-pound racquet is the opposite, so some professions and experts generally pull the line down by more than 28 pounds. For beginners, it is appropriate to pull it to 22/23/24 pounds. The higher the number of pounds, the tighter the racquet line is, and the racket face is less elastic, making it difficult for beginners to control the ball.

1. Victor Victory Challenger 9500D (offensive type)

Victor Victory Challenger 9500D

As an entry-level badminton racket, VICTO Victory CHA-9500D is the best-selling one of the entry-level badminton rackets and has a certain reputation. The latest upgraded CHA-9500 D/S has faster swing, better painting, thinner frame and smaller wind resistance. This badminton racket is made of all-carbon material, with light weight, good strength and toughness, excellent elasticity and good hand feeling. The all-carbon badminton racket is not expensive, but carbon fiber is also divided into three grades: ordinary carbon fiber, high-rigidity carbon fiber and ultra-high-rigidity carbon fiber. Compared with the racket with the same price, it is more cost-effective, and it is the best recommendation for entry-level rackets, which is very suitable for beginners to use.

Summary:This badminton racket is light and easy to use, it is a badminton racket with a soft middle pole, which saves effort and is easier to play! The softer the middle pole, the greater the deformation. You can use the rebound force of the middle pole to make hitting easier! The racket with a hard middle pole will have a small deformation and a fast speed, which is suitable for golfers with strength and explosiveness!

2. Eunex NR7000I (balanced type)

Unix NR7000I

Unix NR7000I is the best choice for beginners, with light weight, good stability and fast speed. This racket has high maneuverability and elasticity, although it is a hard racket shaft. However, it will be difficult to control the direction of the ball at first, and it needs to be adapted. Compared with other rackets, the hanging ball feels good and the racket responds quickly. After getting started, you will be handy in defense. Because of the structure and lightweight design of the racket and the quick response of the racket, you feel that you can predict the incoming ball well and your ability to save the ball in front of the net is quite good.

Summary:This racket feels good, the middle pole is very elastic, the 3u racket is very flexible, and it is easy to draw and pull the ball without any effort. Killing the ball is almost a little bit, and the racket head can’t borrow force, but the middle pole is elastic, and the speed will not be much worse. It is better under the medium and high pounds.

3. Victor Victory Hammer TK-HMR-M (offensive type)

Victor victory hammer TK-HMR-M

Victor Victory Hammer TK-HMR-M is an attack series racket, with a body length of 675mm, a brand-new high-pound attack racket, which enhances the driving force of the racket head, adopts a box structure design, effectively improves the stability and torsion resistance when hitting the ball, and can bear a higher number of pounds of pull wire; The design of the force-applying groove stores the force applied during the swing, and enlarges and releases it when hitting the ball, creating greater destructive power.Assault hammerKnown as. The strength is newly upgraded, and the strong laminated system can strengthen the rigidity of the racket frame, obtain high-pound bearing capacity and be more powerful.

Summary:This racket is very light, and it is a badminton racket that is very suitable for beginners (especially girls). It is difficult to find the same price/performance ratio, the workmanship is very good, the touch is very delicate, the cable is also good, the face value is high, and it is very bright. In hitting the ball, the middle stroke is hard and the racket head is heavy, which is an offensive racket. When hitting the ball, the shock is not very strong and the cushioning effect is obvious, so it is very labor-saving. It is a beginner’s artifact and highly recommended.

4. Small black racket made in Beijing and Tokyo (balanced type)

Make a small black racket in Beijing and Tokyo

The middle tube of the small black racket made in Beijing and Tokyo is elastically reset, which can concentrate strength at the moment of hitting the ball, rebound quickly, be flexible, stable and more resistant to hitting. The groove frame makes the badminton racket stress evenly and prolongs the service life of the net wire. Lightweight all-carbon racket reduces the burden, and the weight of empty racket is only 62 soil 2g, which can catch the ball quickly and is more powerful.

ISO racket head, expanding the sweet zone of hitting the ball and improving the accuracy of hitting the ball. Low resistance racket frame, reducing wind resistance, more powerful smash. High elastic racket face, compact and compact knitting thread, good elasticity and better beating resistance. Integrated connection reduces vibration and makes the racket more stable and durable. Strong stroke, reducing the weight of the racket, and hitting the ball quickly and sensitively. Diamond cone cover, low wind blocking ball is more rapid and powerful. All-carbon integrated handle is lighter and easier to control.

Summary:This is a 100 yuan badminton racket suitable for beginners. It is light in weight and meticulous in workmanship. It is suitable for doubles in the middle and frontcourt, and is suitable for players who like to pat. However, it is a little too light and not suitable for players who like to attack.

5. Li Ning HC1100 (balanced type)

Li ning HC1100

Li Ning HC1100 is a badminton racket suitable for beginners. Resetting the elastic twist angle can ensure the high elasticity of the racket. At the moment of hitting the ball, even if the hitting point deviates from the center, with the help of restoring the elastic twist angle technology, a high-quality return ball can be created. Mechanically optimizing the racket frame can not only increase the area of the sweet zone, but also expand the position of the sweet zone upward, thus creating a more efficient defense system. The racket frame optimized by mechanics can expand the effective defensive area in the face of fierce smash. With the expansion of the area of the line bed, the bounce of the racket face is enhanced and the ball speed is improved.

Summary:This racket has relatively balanced performance, high face value, soft middle stroke, easy borrowing, missed head, effortless swing and easy to use. It is suitable for novice girls who mainly play ball control and defense, but not suitable for friends who like to play offensive style.

6. Unix CAB8000N (offensive type)

Unix CAB8000N

Unix CARBONEX 8000N uses high-elastic carbon fiber and carbon nanotubes to reduce the weight of the racket. Square racket frame design, creating a stable frame structure, effectively improving the stability of the racket, hitting the ball steadily and violently, and having strong explosive power. The arched slot system supports the racket on the arc surface of the circular arch, which eliminates the reaction force of the contact point and makes the racket line not easy to fatigue. Integrated molding ensures the structural stability of the racket, is not easy to deform, has good shock absorption effect and accurate ball control.

Summary:The racket is very light, easy to use and good in workmanship. It is a classic entry racket.

7. Li Ning Jisu 3000 (balanced type)

Li Ning sped 3000.

Li Ning Jisu 3000 belongs to the offensive and defensive balanced sugar water racket, which is a super comfortable brand professional racket, with a soft shot in the middle and a large racket face, combined with a low balance point and a thin tube. The performance of the racket is relatively comprehensive, and it can be played in the front, middle and back court, and can be used in singles and doubles. The racket is strong and collision-resistant, and it is easy to use and use, which is suitable for beginners to practice the ball. Because of the soft shot in the middle, killing the ball has a sense of unloading, which is suitable for controlling the ball and not suitable for offensive play.

Summary:This racket is suitable for beginners to use, and the color matching is beautiful. For patients with Yan value control, this racket is really a big love, with a large sweet area and high fault tolerance rate, which is easy for beginners to use.

8. Unix AXSM (offensive type)

Unix axe AXSM

Yonex AXSM is an offensive badminton racket made of carbon fiber, which has good toughness. The racket head is biased, the middle pole is soft, and the player with small strength can use it to kill the ball with good leverage, which is not suitable for the player with big strength to kill the ball. The player with big strength kills the ball violently, and the ball floats with little strength. The racket has the advantages of light weight, fast swing speed and superior defense in front of the net. It is suitable for the middle and front court of doubles and has good performance in flat draw. The performance of the racket in the backcourt is weak, and the high ball needs the initiative of the player.

Summary:AXSM is light in weight, easy to use, suitable for girls and boys with low strength to get started, soft in the middle, easy for beginners to use, and high in racket value.

9. DOT NEO80 (balanced type)

Dot NEO80

Dot NEO80 is a badminton racket with balanced performance, which is specially tailored for beginners by Dot Company. It has balanced performance, comfortable feel, long-term playing, high appearance and crisp sound, and can be used as an entry racket to pull up pounds.

The sweet area of the racket is large, and the middle pole is moderately soft and hard, which is relatively easy to use;

The racket has good torsion resistance, accurate hitting point, good ball control performance and balanced performance suitable for pulling and hanging the racket. It belongs to the type with no obvious advantages and disadvantages. The racket is light in weight, light in racket head and fast in swinging speed, suitable for handling the ball in front of the net, and suitable for playing doubles in the frontcourt for a long time without being tired.

The racket is light in weight, the racket head is not heavy, and the swing speed ratio is fast, which is suitable for dealing with the ball in front of the net, the middle and front court of doubles, and it is not tired to play for a long time;

The performance of the racket in the backcourt is slightly weak, and the high-distance ball and the ball killing need the active efforts of the user, so it is not suitable for advanced players to kill the ball, and the ball killing has a sense of unloading, but the performance is enough for novices;

Summary:Dot NEO80 is a badminton racket with balanced performance, which is suitable for beginners. The racket has good ball control performance, good directivity and good performance in the middle and front court. It is more suitable for beginners, but also suitable for practicing, not suitable for advanced players who like to kill the ball violently.

10. Kawasaki KD-1 (balanced type)

Kawasaki KD-1

Kawasaki KD-1 is made of the mainstream carbon material, with high strength and both offensive and defensive. Badminton racket KD-3 racket frame and racket shaft are made of high-rigidity carbon fiber, which improves the explosive power when hitting badminton.

Kawasaki KD-1 is light and portable, with a body length of about 675mm and a body weight of about 95-200g g. Choosing the groove thread protector racket frame can reduce the air resistance and protect the feather racket line. The carbon middle pole has a comfortable grip, which can increase the hitting power and smash speed. At the same time, T-joint is adopted to strengthen the stability of catching the ball.

Summary:This badminton racket is the best seller in the badminton racket market at present, and it is very popular. It is characterized by leisure and entertainment, low price, Kawasaki brand blessing, comfortable feel, and is popular with everyone. It is suitable for playing in the community, playing in the park, having fun with parents and relaxing in leisure time.

The above is the list of the top 10 badminton rackets suitable for beginners. Finally, for beginners, it is recommended to choose carbon fiber or carbon badminton rackets, which are light in weight, high in strength and durable. Don’t blindly pursue expensive ones, but choose ones that meet your own feel requirements.

Ten-year-old end-game ushered in an explosive rebound in popularity? Those PC-side tours that have soared online in the summer file.

With the advent of the summer file, major games have launched their own new activities, which has also ushered in a hot game market. Many PC-side games, new or old, attracted a large number of players by virtue of summer activities, and even broke their own highest online record. Today, let’s take a look at the PC games that have skyrocketed in popularity in the summer file.

Crossing the line of fire

Domestic players are absolutely familiar with Crossing the Line of Fire. This summer’s file coincides with the 15th anniversary of Crossing the Line of Fire. On this day worthy of celebration, the official of Crossing the Line of Fire has also given the majority of players a hard work, that is, giving away the first heroic weapon "Fire Kirin" of Crossing the Line of Fire for free.

Players can keep this "AK47- Fire Kirin" forever by completing at least one game every month for 6 months.

At the end of 2012, the first heroic weapon "Fire Kirin" of Crossing the Line of Fire was born. This weapon was full of controversy from the beginning of its birth. Some people think that this weapon destroyed the balance of the game, while others think that it made Crossing the Line of Fire clear the payment mode and reached its peak. In any case, in the whole history of domestic games, "Fire Kirin" will undoubtedly occupy its own position.

The launch of the activity "AK47- Fire Kirin" in Bai Piao undoubtedly ignited the enthusiasm of the players. On the day of the activity, the room lines in the game were all red and full.

According to the real-time monitoring data of third-party websites, the number of online users reached 4.179 million in the early morning of the activity, once again breaking their own record. It is reported that the last time the number of simultaneous online users of Crossfire reached 4 million was on August 26th, 2012, eleven years ago.

Forever robbery

If you want to select the more successful domestic games in recent years, then "Never Robbed" is definitely on the list. As a domestic martial arts chicken-eating game, with a beautiful picture and a refreshing fighting feel, Never Robbed, after the launch of Steam, has been welcomed by many players.

On-line last week, the basic version of "Never Robbed" and the deluxe version entered the top five of the Steam weekly sales list, and the basic version won the first place in the Steam weekly sales list.

However, it is estimated that many people did not expect that this domestic buyout game was announced to be a free game on July 14 at the press conference of the 2nd anniversary of Never Robbed. According to the Basic Law, a buyout game will be vomited or even resisted by players after it is declared free. Surprisingly, however, the official released another surprising data the next day, and the single-day sales of the game reached 1 million.

The reason why it can continue to sell after it is declared free is the official conscience of "Never Robbed" about the feedback to the old players after the transfer, which makes people feel really fragrant and can’t be refused. For the old players who buy the game, the official will give feedback on Ninghong Night’s best fashion (as shown in the poster), out-of-print commemorative avatar and 10 treasure chest optional gifts.

In addition to props feedback, the player will also give back the equivalent gold nuggets according to the version purchased by the player, that is to say, the money for buying the game is equivalent to directly recharging into the game, and you can also get props worth more than 300 pieces, so the old players can directly make money.

In addition to selling explosions, the number of players online at the same time soared after the game was free. According to the statistics of the SteamDB website, the number of simultaneous online users of the game’s Steam platform exceeded 260,000, breaking the record of 186,000 set in 2021. Not only that, considering that there are other versions, the actual number of players will only increase even more.

Black desert

Players who pay attention to online games and like action games will certainly be familiar with the action online game Black Desert made by Korean developer PearlAbyss.

The game is based on the medieval wars in Europe, and mainly describes the entanglements caused by the ancient product "Blackstone". Players become independent fighters and use the power of Blackstone to fight against the Republic of Kalpayne and the Kingdom of Valenciva, which hold corrupt power. The game is characterized by emphasizing the refreshing and heavy sense of fighting and the free and rich open world gameplay.

The game is developed by an independent engine, but it will never lose to any first-class engine game in terms of picture quality, light shadow, surface vegetation, physical characteristics and other details. The game uses seamless map technology, and the scene is visible. The game has a real weather system, morning glow, sunset glow, rainbow and other natural landscapes.

In the summer file, Black Desert also launched its own new information "The Country of Dawn". According to the analysis of foreign media, the number of new players in Black Desert increased by 267% and the number of returning players increased by 335% last month. Developer Pearl Abyss took this opportunity to boast about the visual effects of the game.

It is reported that the inspiration of "The Country of Dawn" comes from the scenery and culture of South Korea, so it is not surprising that Pearl Abyss’s excellent employees go all out to describe the beauty of their motherland.

Legion fortress 2

Old players are no strangers to Legion Fortress 2. After all, it is definitely an old game of grandparents’ generation, which has been in operation for 16 years this year. So a look at the old game, in this summer, not to be outdone, ushered in a new wave of outbreaks. A new simultaneous online player record was set on the Steam platform, reaching 258,997.

According to the statistics of SteamDB website, on July 13th, the number of online players reached 2,589.97 million, which set a new record in December last year. At that time, the number of online players reached 167,591. As for the reason for the soaring popularity, it is probably related to the brand-new "Legion Fortress 2" summer activity launched by Valve Company, which added many new maps, new actions, new special effects and new ornaments to the game.

Interestingly, however, this update is not officially produced by Valve, and most of the content is made by players. As a game with a "long history", "Legion Fortress 2" has basically been shelved by V Society in the first two years and is in a stocking state.

However, the game has a huge group of players, and in the face of players’ petitions, it finally attracted the attention of V Club. Since last year, officials have been more concerned about the operation of the game. At the beginning of this year, V Society officially announced that it would make a big update in May this year, but the content of the announcement was quite special. V Society hoped: "The author of the creative workshop will output the content quickly and submit the content to the Steam creative workshop before May 1."

Because the project "Legion Fortress 2" is too long, V Club can’t allocate manpower to make a long-term update. So we can only pin our hopes on the players themselves. Fortunately, the two sides cooperated well in this wave of update work, and finally all players can enjoy the new game content.

Ark of destiny

As we all know, for some reasons, basically no Korean games have been able to enter China in recent years. When several Korean games appeared in the edition number in December last year, it was really eye-catching, and the most eye-catching one was Ark of Destiny. Now, after months of waiting, this game, which many players have been looking forward to for several years, was finally officially opened on July 20.

The Ark of Destiny is a MMORPG set in medieval Europe, which describes a peaceful fantasy world suddenly invaded by demons, and players embark on an adventure journey in order to find the Ark scattered around the world.

In the game, players can freely cultivate a variety of professions, and each profession has different combat systems and skills, so that players can experience different fun. Players can not only be exposed to the growth of characters, diverse costumes, props enhancement and other content, but also experience the magnificent world outlook, moving stories and skills with a sense of shock.

The game was originally opened on July 13th to make an appointment for players to enter in advance, and the sudden influx of a large number of players overwhelmed the server for maintenance. After that, many servers entered the queue state, and the queue time was as long as one hour when the players were the most.

At present, the game has been fully opened, and many new servers have been added. Interested players can try it.

Fearless contract

After several years of waiting, the shooting game "Fearless Contract", which has been popular abroad, was finally officially launched on July 12.

"Fearless Contract" is a 5v5 tactical FPS game that emphasizes the character’s personality. The game is set on the future earth, and all characters will be collectively called "agents". Each "agent" has its special abilities and will play its greatest role in corresponding special situations.

The Fearless Contract has a variety of roles, exciting competitive modes and various tactical strategies, and has built a shocking competitive world. "The Fearless Contract" is not as different from the heroic design in "Watching the Pioneer". On the contrary, everyone has the same blood volume and shares the same set of weapons that can be purchased. They are exactly the same except for their skills.

The special skills of different characters not only skillfully enhance the tactics of the battle, but also improve the strategy of the team game, which makes people feel like playing a game that combines MOBA and FPS and pays attention to teamwork and strategic layout.

As a brand-new masterpiece of fist, the game has already achieved good results overseas. After the first anniversary of the game operation, the monthly active users broke through the 14 million mark, and the peak number of viewers of related e-sports events on Twitch reached 1 million.

The fearless contract, which has accumulated a huge popularity, has also exploded directly after the opening of the national service. The huge number of players even caused the game to crash twice in a row after opening the service, and had to be shut down for maintenance.

Time magazine’s top ten best games in 2022 are announced! The first place is it.

[CNMO News] Near the end of the year, various "annual lists" have been screened. Recently, CNMO found that, looking back at the development of the game industry in 2022, the foreign media Time Magazine selected the top ten best games in 2022, half of which were exclusive games on PS consoles. Let’s take a look at which games are selected!

Judging from the list, Ares: Twilight of the Gods and Horizon: Desperate West won the top two respectively, among which Ares: Twilight of the Gods is an action adventure video game developed by Santa Monica Studio and released by Sony Interactive Entertainment. It was officially released on November 9, 2022, and its first week sales reached 5.1 million copies, making it the fastest-selling first-party game in Sony PlayStation history.

In addition, the interactive game "Cry in the Quarry" won the third place, and the open world role-playing action game "Elden Ring" ranked fourth.

The complete list is as follows:

1. God of War: Twilight of the Gods

2. Horizon: Desperate West

3. Cry in the Quarry

4. The Eldon Method Ring

5. Wandering

6. The Last Survivor: Part One

7. Master

8. "Resident Evil 8" Rose Phantom DLC

9. Lego Star Wars: The Legend of Skywalker

10. Teenage Mutant Ninja Turtles: Revenge of Schleede

Generally speaking, several popular games that players are familiar with are on the list, and some slightly unpopular games appear. Do you like any of these games?

Can’t understand the baseball game? Two minutes to help you understand how to appreciate a baseball game.

People’s Network-Sports Channel Original Draft

Quick interpretation

Baseball is a team sport with at least 9 players. Baseball players are divided into offensive and defensive sides and play in a diamond-shaped baseball field. In the game, the two teams attack alternately, and when the attacking player successfully runs back to home plate, he can get 1 point. The winning team is the cumulative leader of scores in 9 games. If there is a tie, continue the game until the outcome is decided.

Understand the baseball game in two minutes

(a) the venue

The whole playing field is divided into infield and outfield. There are four bases in the infield, which are arranged counterclockwise from the lowest home plate as first base, second base and third base respectively.

In one and a half innings, nine defenders played, namely, ① pitcher, ② catcher, ③ first baseman, ④ second baseman, ⑤ third baseman, ⑤ shortstop, ⑦ left fielder, ⑧ center fielder and ⑨ right fielder.

(2) Technical terms

Touching: The batter puts the bat horizontally, not asking to hit the ball far, but asking for a ground ball, which is generally used as a tactic to push base runner on base.

Stealing bases: base runner doesn’t have to wait for the batter to hit the ball before running. As long as the pitcher throws the ball, base runner can run to the next base bag, which is called stealing bases.

Hit: The batter hit the ball where the defender couldn’t catch it normally and ran to first base successfully.

Home Run: Simply put, the batter hit the baseball off the court and no one could get it back, so he had to let the attacking opponent run the base at will. According to different scores, it can be divided into Yangchun home run, two/three home run and slam home run.

Home Run: A hit in baseball in which the batter can step on all the bases in the order of first base, second base, third base and home plate around the infield.

Batting rate: an important index to evaluate the batter’s performance. It is calculated by dividing the number of hits by the number of hits. Generally speaking, a professional baseball player is considered a competent hitter if his batting average is above 0.280, an excellent hitter if his batting average is above 0.300, and a great hitter if his batting average is above 0.400.

Finished pitching: The pitcher didn’t pitch for another pitcher in the game from the first inning to the end of the game. No matter whether the final result of the game is victory or defeat, or whether there are scores, it is called finished pitching.

Touch ball: in baseball, the batter’s body or clothing is hit by the ball thrown by the pitcher. According to the baseball rules, the batter who gets the touch ball should be walked to first base, and the moment the ball touches the batter, it becomes a stop ball, and the runner on the base can’t steal the base at will.

Strike zone: the three-dimensional space between the upper edge of the knee and the armpit of the batter’s natural standing position above the home plate. This area is called "strike zone".

Score: The offensive behavior that the attacking team members run to the base after hitting the ball and touch the first, second and third bases in turn, and finally touch the home plate safely is called "score".

Out: An attacking team member who is deprived of the right to hit the ball, run the base or score is called out.

(3) Core rules

During the game, the two teams take turns to attack and defend: when the attacking player successfully runs back to home plate, he can score 1 point. In the 9 th game, the team with the highest score wins. At the end of the 9 th game, the two sides will enter the extended game until the winner is separated. As for the order of attack and defense, it is generally decided by drawing lots or according to the home and away games.

(4) Arrangement of players

The two teams each have nine players. But at the beginning of each half game, only the batter plays alone. The other eight teammates are waiting outside.

The batter flew the ball, started from home plate, captured first base, and became base runner. Next, the second batter goes up, and if he also makes it to base, then the third batter goes up. ……

Because there are only four bases in total, there are only four players on the court at most. The nine players on the defensive side all played together from the beginning.

(5) Basic technology

The basic skills of baseball consist of catching, passing, hitting and running.

Catch the ball: catch the ball with both hands in place and keep your eyes on the incoming ball. When catching the ball, both hands should have backward buffering action to avoid collision and rebound.

Pass: Hold the ball with your index finger, middle finger and thumb. Passing the ball is the same as pitching, the front foot should point to the target, pay attention to the wrist swing when passing, and finish the forward and follow-up actions after throwing the ball. There are three passing postures, namely, shoulder pass, shoulder pass, under-shoulder pass or low hand pass.

Hit the ball: there are two methods: swing with a stick and touch with a stick. The batter holds the stick in both hands, and adopts the corresponding hitting method according to the pitching action and the route of the ball coming from the pitcher, and strives to hit the ball to the distance or gap that the defender can’t reach.

Base running: After the batter hits the ball, he immediately gets on the base and grabs the base position at the moment when the defender doesn’t receive the ball.

Some people don’t have a correct understanding of baseball games, and some people think that the rules of baseball are complicated and not easy to understand. In fact, the rules of baseball are indeed complicated compared with the popular football, basketball, table tennis and other projects, but they are by no means difficult to understand. As long as you understand the basic rules, you will find baseball very interesting, nervous and interesting. In fact, it is precisely because of its complicated rules that the competition presents a tense and interesting situation. In this sense, baseball has its unique advantages.

"finished! Reaching the top of the Steam hot list, can the popularity of live-action interactive games last? | Titanium Thermal Review

Recently, the domestic real-life love video game "Finished! I’m Surrounded by Beautiful Women (hereinafter referred to as "Die") went out of the circle, grabbing the best-selling list in China area of Steam for several days.

According to the data of the little black box, the number of online players in the 24-hour peak of "Die" exceeded 65,000, and Steam rated it as "particularly favorable". Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

The popularity of this live-action interactive game has catalyzed the new trend of short play+game. The secondary market has heard the news and many concept stocks have ushered in a round of rise. What impact has the success of "Die" brought to the game, short play and even the AI industry? Can this wave of live-action interactive games last?

In this issue of Titania Hot Review, Ma Xiao, the reliable editor-in-chief of Eryuan, Coboo Liang, the founder of Caiyin Society, and, the financial manager, are invited. I am surrounded by beautiful women. Producer Yang Sheng talked about the topic "Die! "Reaching the top of the Steam hot list, can real-life interaction arouse a new wave of the game industry?" Discussed, and the following is a collection of some viewpoints.

Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this is not just a pain point, but more like a harvest for male players. The producer said that 90% of the players in the game are men, which reflects the value of male players. Although the Steam platform is not a domestic platform, many popular games, such as goose and duck killing, are unknown and even attract non-hardcore female players. Although the Steam platform has a threshold, it is not as convenient as mobile games, but the game can be online for up to 60 thousand people, which has reached the level of GTA and big escort. Therefore, the consumption power of male players can not be ignored. They can bring fire games and create peak values and sales, which proves their value.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that this game feels like a 100-level challenge game popular in college, which can stimulate people’s desire to challenge. Just like the popular game "A sheep has a sheep" at the end of last year, this phenomenon is a kind of communication phenomenon. Economics points out that the worse the economic situation, the more developed the game industry, which is related to the explosion of games. In addition, this game is simple and easy to play, unlike World of Warcraft, which requires teamwork, players can experience it independently and compare scores with others.

"finished! Yang Sheng, producer of "I am surrounded by beautiful women", said that players increasingly want to participate in story decision-making, and games that affect the story line are becoming an entertainment trend. Players can choose idols, story trends, game endings, and even experience self-designed emotions within three hours. This game is only a harbinger of the interactive era, and there will be more such games in the future. This is not just a men’s market, but women will also participate. I have received many feedbacks from women who will play with their boyfriends. Therefore, there may be a new trend in the future: people prefer to spend 40 yuan at home to enjoy a three-hour story of their own, rather than spend 80 yuan on movie tickets to see the ending set by others.

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that with the development of technology, there will be a new trend every few years. Nowadays, VR games and live-action interactive games are very popular in shopping malls, and people need to queue up for experience. Previously, I communicated with the founding team of the original god. They designed different styles of illustrations to let players experience the characters in the game. As for the real-life interactive game, it has great potential in the future return on investment. The data shows that in 2022, the revenue of console games accounted for 39%. Although the proportion of mobile games was as high as 81% in previous years, and the console games were somewhat backward, this year, due to the release of Warcraft in the national service, a large number of console gamers were released, and they may be willing to try other types of games, especially those driven by new technologies and new ideas.

Ma Xiao, editor-in-chief of Reliable Second Element, said that real-life interactive games are nothing new. In the past few years, there have been many products that meet this label, such as Invisible Guardian and Detroit. If we take each link apart, short plays and Galgame or AVG games have a long history and a stable ecology. Many game companies even have special production lines to shoot real people. Role-playing games, such as playing kim kardashian’s life experience, also persist overseas. Therefore, this is nothing new, but every link makes people feel that they can try, which may be the reason why everyone studies it.

Different from traditional games, real-life interactive games cost less. Whether it is MMO or secondary game, to attract players’ attention, at least a big world or an open world is needed, and the team behind it also needs hundreds of people, and the research and development expenses are often hundreds of millions. And this game costs only 5 million, which may incite 20 million income, and the number of teams is much smaller than hundreds. In the current competitive market environment, this low-cost, high-income model is very attractive.

The advantage of this game is that it is in a superior niche between movies and games. Compared with large-scale games, it costs much less and is less risky for many bosses. Compared with expensive film and television dramas, the cost is lower. Compared with Galgame or short play, it has higher experience and quality, and has certain advantages in judging and script.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that real-life drainage actually applies the mature techniques of the film industry and the film and television industry to new industries. Startups in the game industry often have no reference tutorials in the development process, while the film industry has many tutorials for reference. Therefore, it can be considered that the film industry can empower the game industry.

When developing a project, divide the budget of each link according to the total budget, and then push back the creation. This way is different from the way some games are made. They may insist on completing something emotional by the producers or sponsors, but in order to ensure the playability of the game, it is necessary to compress the budget of each link and make things more compact.

Real-life drainage may only be regarded as a medium or above-average product in the industry, but other products have run amazing data overseas. These are the products that really make money. Real-life drainage can let people see the live broadcast, and it is a money-making work made above the water, which everyone can see.

In the future, digital people, digital assets and artificial intelligence technologies will progress, and a large number of interactive games driven by digital people will appear. The actors in these games have higher cooperation, wider business endorsements, and their personalities can be set at will without rest. The options may no longer be limited to three or four, and the dialogue level may be as high as six or seven layers with the help of AI. What I see now is only a harbinger of great changes in the future.

Different options about interactive games will inevitably have multi-ending branches, how to shape the branch endings and how to predict the player’s choice.

"finished! Yang Sheng, the producer of I am Surrounded by Beauty, said that Nolan’s works, whether Inception or westworld, have always emphasized human free will. We also try our best to embody this point in game design, especially in time control. For example, the game won’t ask players if they want to eat soybean milk fritters at night, but ask them if they want to eat steamed stuffed buns or soybean milk fritters at 8: 00 in the morning, which is more in line with real life and better reflects the players’ free will.

The timeline and story trigger time of the game are carefully designed, and the first-person shooting method is adopted, so that players have a stronger sense of involvement. What really touches players is not exquisite design, but their own emotional choices. The game only provides choices, and players use their emotions to impress themselves.

About "finished! What is the impact of the success of the game, short play and even the AI industry?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that new opportunities are the most important influence. The game industry has a history of more than 20 years, from the earliest word games to games with pictures, such as Stone Age and Magic Baby, which have driven the birth of a large number of game companies. However, in recent years, the mobile game market has been monopolized by some big companies, which has limited the output of high-quality content, which is unfavorable to the development of the industry and has also led to a large number of low-quality games.

Through different inputs and technologies, new changes may be brought, which may be what the capital market really wants to see. For the capital market, how to tell a good story and provide new ideas is the biggest way to generate new benefits. The popularity of the game is related to the design. For example, World of Warcraft has attracted players for more than ten years.

However, this also brings problems, and a large team is needed to write the story, which may be a problem to be considered in the future. It is necessary to guide the development of the story and provide players with free imagination. How to tell stories better determines how far this road can go.

Ma Xiao, editor-in-chief of Reliable Eryuan, said that the direct impact is the stock market. For example, when a friend was trading stocks, he saw the fiery concept of short play and considered investing in enterprises with online text and IP ecology. This kind of influence is actually quite crazy.

From the perspective of individual developers and teams, AI can help make games and improve the final presentation results. For example, individual independent game producers can use AI to improve the workflow, such as making NPC, automatic dialogue, modeling, etc., thus saving time. For small teams or individual developers, if you want to play games, AI may be helpful.

Like the second dimension and the open world, before The Original God came out, people didn’t think that the second dimension was a fiery industry or concept. However, "The Original God" can earn 20 billion yuan a year, which immediately became a slogan. Therefore, there may be many companies, including games, short plays and movies, which will launch more interactive game products. This may be like the open world and the second element, and a batch of products may come out soon, but the quality of the actual products may need to be tested by the market and players.

"finished! Yang Sheng, the producer of I am surrounded by beautiful women, agreed with Teacher Liang’s point of view, especially the reaction of the stock market. Previously, there were various types of enterprises, mainly game companies. They were concerned about how to copy the model, ensure the quality, seize the new market and form new barriers. Film and television companies are more concerned about the theme, whether gamification can bring them new increments, and whether they can bring some difficult themes into the game form in a lighter and more flexible way.

They began to think about whether they can turn film and television works into games with one click, or make the games realistic and drive fans through star artists. Although the two types of companies have different considerations, they both think that this is an incremental market, and the market is still there. Everyone has seen this opportunity.

There may be more types, such as thriller, suspense detective, female emotional orientation and other new types, which may make more themes flood in and make the market bigger. Interactive games are different because they cultivate users’ habits. Once this idea is opened, it may be difficult to go back.

"Wan Mei" is more like a warlords for everyone to see, an example, showing that there is still a big market in the future, but it is far from being explored in the end.

As a representative of one-line narration, whether movie dramas will have more impacts in the future.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that the technology and game media have responded positively to this matter recently, while the film and television media are still watching because they still think it is a game. However, as early as college, I have seen movies with multiple endings, such as Phantom 1408 and Butterfly Effect, and even need to buy a special DVD to see all the endings. Some directors and screenwriters in the film industry are also trying to create different endings of the same story, which are hidden in DVD menus or buttons, like eggs.

The film industry has been trying to show the possibility of parallel worlds, and people are also exploring whether it can show the possibility of parallelism in a linear narrative. New interactive works need time. There may be some shoddy works around the Spring Festival, but before next year’s summer file, there may be a number of more exquisite and interactive works, which will educate the market again.

It is worth looking forward to that people may choose to create stories with their families at home through small programs or software, instead of gambling to the cinema. This is not just a software, it may be Netflix’s works, knowledgeable person’s works, or other things, it may not be a game, but it is a kind of participation.

Can the enthusiasm of this wave of live-action interactive games last?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this problem is difficult to define, because we must first determine what is a real-life interactive game. If "The Invisible Guardian" was the initial point of the real-life interactive game, then four years have passed now. This period of time can be said to be lasting, or it can be said that there is a period of silence in the middle. Many film and television companies have launched interactive dramas, and many live-action interactive games have also been on Steam, but they have not met expectations.

Many game companies may think that this is not just hiring people to shoot? Film and television companies may think that this is not to turn the script into a game? But in fact, it is not easy to cross the border. For example, some video companies have hired film and television writers to make live-action interactive games, but found that the works of these famous brands or successful screenwriters are completely unusable. The game industry has also tried to find some screenwriters in the field of film and television, but found that there are acclimatized situations in the process of output.

More products may enter this track in the future, and the competition will become fierce. The key lies in whether the successful experience can be transformed into higher production capacity at lower cost, or whether the quality advantage of shoddy products can be maintained and the cost can be controlled. Whether we can continue to succeed depends on what products will come out in the future.

It remains to be seen whether this tuyere will last or will be silent again.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that the intervention of capital may promote the development of an industry, but it may also cause harm to it. For example, in bike-sharing, there were only mobike and OFO at first, but with the influx of capital, the industry competition was fierce, and finally both companies were forced to sell. The current market leaders are some big companies, such as Meituan and Didi.

The intervention of capital may lead to the situation that "bad money drives out good money". For example, some developers may not have strong production ability, but they are good at attracting capital and may get more financing, while those developers who focus on game production may not be able to make better games because they don’t get enough financing.

In this tuyere, it is necessary to use capital instruments carefully. Although capital can promote the rapid development of the industry, it may also have a devastating impact on the industry. Especially for listed companies, they may use this concept to promote the stock price, but for real industry people, it doesn’t make any sense.

"finished! Yang Sheng, producer of I’m Surrounded by Beautiful Women, said that well-known screenwriters may encounter difficulties when entering the game industry, because the production habits of film and television and game industries are different. For example, film writers are used to creating reasonable and unexpected endings, but in interactive games, this is only one of the three possible endings. Screenwriters may be confused about the other two endings, because this is not their way of writing.

The assets of film and television companies include many well-known screenwriters, but they need to be trained and polished to enter the game field. This is not only the task of gamers, but also the task of film and television people. It is very difficult to find a way to make masters willing to participate and produce high-quality content.

Game companies face the same problem. They claim that they lack high-quality content and hope to find excellent screenwriters to create together. This is a good direction, because it is no longer just to make products under the world view of big companies, but to create their own interactive world.

However, like bike-sharing, although everyone’s ideas are good, there may be all kinds of confusion in the user link, which is uncontrollable. After everyone wants to enter this field, it is expected that there will be regulatory constraints first to guide the development of these projects. Then, after regulatory adjustment and careful consideration, writers and game companies may bring real innovation.

Titanium Hot Review is a hot event observation column launched by titanium media, which mainly invites media people and industry practitioners who have unique insights and in-depth observations on the development of different industries and different business models to comprehensively show the impact and significance of the event through multi-angle interpretation.

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The finals of the 4th Cross-Strait Student Baseball League started, and 32 teams of 840 players learned baseball skills and made great friends.

Shenzhen Business Daily Reading Creation Client Reporter Wu Wei

On November 11th, the finals of the 4th Cross-Strait Student Baseball League kicked off in 8 stadiums in Nanshan District, Shenzhen. The tournament will last until 18th. There are four groups: University Group, U18 Group, U15 Group and U12 Group, and 32 teams (20 from mainland China and 12 from Taiwan Province) will play 80 games. During the games, various exchange activities will be held, such as "Players’ Night", visits and exchanges, and watching drone performances.

A total of 840 players participated in this year’s finals. For the first time, exchange activities and competitions were interspersed, and the time for communication outside the competition was greatly increased. Players from universities, primary and secondary schools on both sides of the strait exchange skills, make great friends, appreciate the pulse of development, enhance emotional harmony, and promote "a family on both sides of the strait" through baseball exchanges.

After six years’ efforts, many schools in Shenzhen have started baseball, and more and more student baseball clubs have emerged. Baseball has become one of the favorite sports for students. Before the finals, the "2023 Shenzhen Training Camp for Little League Baseball Across the Taiwan Straits" was launched, and Taiwan Province’s outstanding hard ball was invited for in-depth training, guidance and exchange, so as to jointly improve the baseball level across the Taiwan Straits.

For this competition, Xu Yong, CEO of the Cross-Strait Baseball Exchange and Cooperation Committee, is full of expectations. He said: "The Fourth Cross-Strait Student Baseball League Finals is of great significance for students from both sides of the strait to get together and build a better platform for students from both sides of the strait. I hope they will become good golfers, good partners and good brothers through this competition."

On the first day of the competition, despite the continuous rain, Qiu Guanbo of Taiwan Province Xinbei Chongyi Senior High School found it "very exciting and fun". He said: "It was a special experience. The weather was bad, but the atmosphere was warm. Everyone was warm and friendly and felt very happy." He also said that the competition opportunity is rare, and he wants to feel the charm of Shenzhen city, gain novel experiences and discover different scenery from different perspectives.

Aofei Entertainment: The animated film project Pleasant Goat and Big Big Big Wolf 9 is progressing as scheduled and is scheduled to be officially released next year.

Every time after the AI news, some investors ask questions on the investor interactive platform: Is there a plan for the release of Pleasant Goat and Big Big Big Wolf 9? About winter vacation or summer vacation

Aofei Entertainment (002292. SZ) said on the investor interaction platform on November 27th that the animated film project Pleasant Goat and Big Big Big Wolf 9 is progressing as scheduled, and it is planned to be officially released next year. At present, the specific schedule has not been determined. I suggest you pay attention to the relevant information pushed by Pleasant Goat and Big Big Big Wolf or the official Weibo and WeChat WeChat official account of Aofei Entertainment at that time.

(Reporter Wang Keran)

Disclaimer: The contents and data in this article are for reference only and do not constitute investment advice. Please verify before use. Operate accordingly at your own risk.

national business daily

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Set up meta-space, Indian entertainment group Shemaroo reached a cooperation with sandbox.

  Recently, The Sandbox announced a partnership with Indian media and entertainment group Shemaroo Entertainment.

  Shemaroo will set up a new cultural metauniverse center in BharatBox of The Sandbox, bringing together famous artists and brands from the Indian entertainment industry.

  The space will hold various activities such as film release, award ceremony, live concert and screening to ensure the continuous participation of users. The game area inspired by Bollywood classics will include retro nightclubs (inspired by disco dancers), game clubs (inspired by The Big Gambler), underwater treasure hunting (based on Blue), cricket match (starting from 22 yards), horseback riding (rescue) mission (theme of Khuda Gawah), social cafes (Jab We Met) and action games (Tango Charlie).

  This cooperation is not only an expansion of Shemaroo, but also a strategic measure to ensure its place in the rapidly developing meta-universe. It represents the integration of traditional entertainment and cutting-edge digital technology, and provides a new way for audience participation.

  Sebastien Borget, co-founder and chief operating officer of The Sandbox, said that we are very glad that Shemaroo chose The Sandbox to cooperate with BharatBox to expand its metacosmic experience and bring Bollywood and millions of users to the metauniverse to explore exciting new content.

Set catering, entertainment, culture, business in one! New progress in the project of capping the main structure of this commercial complex

As a comprehensive tourism and leisure resort integrating tourism, culture, business and performance, Sanzao Port’s "Huan Yun Oriental" business and cultural tourism project is a major project jointly planned by Lingang Investment Control Group and wanxiang town to support the promotion of regional development level. It will combine the essence of the traditional culture of "24 solar terms" to create a unique rural leisure tourism and business culture and technology entrepreneurial town.

The capped plot C06-04 covers an area of 9400.1m2, with a total construction area of 40636.1m2. It is a commercial complex building integrating catering, entertainment, culture and commerce.

Wanxiang Town said that the "Huan Yun Oriental" project will effectively promote the development of wanxiang town business district, improve the economic level and hard power, and further accelerate the urban transformation and future development of wanxiang town.

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Wuye Entertainment is a classic and fun mobile chess game. It is an entertainment mobile game created for the majority of favorite players. It has diversified gameplay and exquisite game screens, so that players have a good experience. Tens of millions of players are online to help you quickly match your table friends, and you can start at any time and anywhere. Make your weekend leisure life more and more fulfilling, and at the same time invite your partners to open a room and play cards together. No matter how far apart you are, you can always fight. This is a rich collection of games, such as fighting landlords, grabbing cattle, frying golden flowers, arcade fishing, etc. In the future, new games and new ways of playing will be added to enrich the characteristics of the game. Now you can get gold coins by downloading them.

No other entertainment 1

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2. Players can get props "crabs" by completing random tasks and participating in competitions through games. "Crabs" are props that can be exchanged for physical prizes. The more crabs are saved, the more prizes they can exchange, the higher the value.

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Wonderful task, you can also win props when you do the task, and do the task while playing the game.
Alibaba cloud server is adopted, which is safe and secure, so there is no need to worry about people crowding the server to ensure that the game runs stably and does not flash back.
You don’t need to register, and you can log in to the game in many ways, such as WeChat, mobile phone, chat, chat and so on.

1. Enrich the competitive and interesting three-heart mode, more diverse role modeling and rich skill elements! How to plan your hand is up to you.

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